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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using CB.Common;
- using CB.Entity;
- namespace CB.TrendMiss
- {
- /// <summary>
- /// 遗漏项值计算 by JNswins
- /// </summary>
- public class MissItemFunction
- {
- /// <summary>
- /// 多开奖号码遗漏
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity">彩种开奖</param>
- /// <param name="indexStart"></param>
- /// <param name="indexEnd"></param>
- /// <param name="minNum"></param>
- /// <param name="maxNum"></param>
- /// <param name="index"></param>
- /// <param name="missData"></param>
- [MissFunction("[多值]开奖号码(数字遗漏)项", MissItemType.MultiValue_OpenCodeItem, ChartItemClassName.MultiValue)]
- public static Tuple<bool, string> SetOpenCodeItemValue<TEntity>(TEntity entity, int indexStart, int indexEnd, int minNum, int maxNum, bool isFirst, int count,
- ref IList<TrendMissDataInfo> missData) where TEntity : LotteryOpenCode
- {
- if(entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- int[] index = new int[count];
- int j = 0;
- for (int i = maxNum; i >= minNum; i--)
- {
- j = i - minNum;
- missData[j].LocalMiss++;//当前遗漏
- missData[j].RecordCount++;
- if (list.Contains(i))
- {
- index[j]++;
- missData[j].LastMiss = missData[j].LocalMiss - 1;//上期遗漏
- missData[j].LocalMiss = 0;//重置当前遗漏
- missData[j].Times++;//出现次数加1
- //---------以下为连出及连出遗漏---------------
- missData[j].ContinuousLocalMiss++;
- if (missData[j].ItemSelect && 1 <= index[j])
- {
- missData[j].ContinuousTimes++;
- missData[j].ContinuousLocalTimes++;
- missData[j].ContinuousLocalMiss = 0;
- //最大连出次数
- if (missData[j].ContinuousLocalTimes > missData[j].ContinuousMaxTimes)
- { missData[j].ContinuousMaxTimes = missData[j].ContinuousLocalTimes; }
- }
- else
- {
- missData[j].ContinuousLocalTimes = 0;
- missData[j].ContinuousLocalMiss++;
- //最大连出遗漏
- if (missData[j].ContinuousLocalMiss > missData[j].ContinuousMaxMiss)
- { missData[j].ContinuousMaxMiss = missData[j].ContinuousLocalMiss; }
- }
- }
- if (isFirst)
- missData[j].LastMiss = 0;
- //最大遗漏
- if (missData[j].LocalMiss > missData[j].MaxMiss)
- { missData[j].MaxMiss = missData[j].LocalMiss; }
- //历史最大遗漏
- if (missData[j].LastMiss > missData[j].LastMaxMiss)
- { missData[j].LastMaxMiss = missData[j].LastMiss; }
- missData[j].AvgMiss = ((double)(missData[j].RecordCount - missData[j].Times)) / (missData[j].Times + 1);//计算平均遗漏
- missData[j].ItemSelect = 1 <= index[j];
- }
- return new Tuple<bool, string>(true, "");;
- }
- ///// <summary>
- ///// 单值开奖号码遗漏
- ///// </summary>
- ///// <typeparam name="TEntity"></typeparam>
- ///// <param name="entity"></param>
- ///// <param name="itemConfig"></param>
- ///// <param name="indexStart"></param>
- ///// <param name="indexEnd"></param>
- ///// <param name="count"></param>
- ///// <param name="isFirst"></param>
- ///// <param name="missData"></param>
- ///// <returns></returns>
- //public static bool SetSingleValueItem<TEntity>(TEntity entity, TrendMissItemInfo itemConfig, int indexStart, int indexEnd, int count,
- // bool isFirst,
- // ref IList<TrendMissDataInfo> missData) where TEntity : LotteryOpenCode
- //{
- // IList<int> list = new List<int>(entity.OpenCode);
- // if (-1 != indexEnd)
- // {
- // for (int i = list.Count - 1; i >= indexEnd; i--)
- // { list.RemoveAt(i); }
- // }
- // for (int i = 0; i < indexStart; i++)
- // { list.RemoveAt(0); }
- // switch (itemConfig.FuntionType)
- // {
- // case MissItemType.SingleValue_Sum:
- // return SingleValue_Sum<TEntity>(entity, count, isFirst, ref missData, list);
- // case MissItemType.SingleValue_JOItem:
- // return SingleValue_JOItem<TEntity>(entity, count, isFirst, ref missData, list);
- // case MissItemType.SingleValue_DXItem:
- // return SingleValue_DXItem<TEntity>(entity, itemConfig, count, isFirst, ref missData, list);
- // case MissItemType.SingleValue_ZHItem:
- // return SingleValue_ZHItem<TEntity>(entity, count, isFirst, ref missData, list);
- // case MissItemType.SingleValue_KDItem:
- // return SingleValue_KDItem<TEntity>(entity, count, isFirst, ref missData, list);
- // case MissItemType.SingleValue_012Item:
- // return SingleValue_012Item<TEntity>(entity, count, isFirst, ref missData, list);
- // case MissItemType.SingleValue_HWItem:
- // return SingleValue_HWItem<TEntity>(entity, count, isFirst, ref missData, list);
- // }
- // return true;
- //}
- /// <summary>
- /// 单值开奖号码(和尾遗漏)
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity"></param>
- /// <param name="count"></param>
- /// <param name="isFirst"></param>
- /// <param name="missData"></param>
- /// <param name="list"></param>
- /// <returns></returns>
- [MissFunction("[单值]开奖号码(和尾遗漏)项", MissItemType.SingleValue_HWItem, ChartItemClassName.SingleValue)]
- public static Tuple<bool, string> SingleValue_HWItem<TEntity>(TEntity entity, int indexStart, int indexEnd) where TEntity : LotteryOpenCode
- {
- if (entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- return new Tuple<bool, string>(true, LotteryUtils.GetHWString(list).ToString());
- }
- /// <summary>
- /// 单值开奖号码(012路遗漏)
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity"></param>
- /// <param name="count"></param>
- /// <param name="isFirst"></param>
- /// <param name="missData"></param>
- /// <param name="list"></param>
- /// <returns></returns>
- [MissFunction("[单值]开奖号码(012路遗漏)项", MissItemType.SingleValue_012Item, ChartItemClassName.SingleValue)]
- public static Tuple<bool, string> SingleValue_012Item<TEntity>(TEntity entity, int indexStart, int indexEnd) where TEntity : LotteryOpenCode
- {
- if (entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- return new Tuple<bool, string>(true, LotteryUtils.Get012String(list).ToString());
- }
- /// <summary>
- /// 单值开奖号码(跨度遗漏)
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity"></param>
- /// <param name="count"></param>
- /// <param name="isFirst"></param>
- /// <param name="missData"></param>
- /// <param name="list"></param>
- /// <returns></returns>
- [MissFunction("[单值]开奖号码(跨度遗漏)项", MissItemType.SingleValue_KDItem, ChartItemClassName.SingleValue)]
- public static Tuple<bool, string> SingleValue_KDItem<TEntity>(TEntity entity, int indexStart, int indexEnd) where TEntity : LotteryOpenCode
- {
- if (entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- return new Tuple<bool, string>(true, LotteryUtils.GetSpan(list).ToString());
- }
- /// <summary>
- /// 单值开奖号码(质合遗漏)
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity"></param>
- /// <param name="count"></param>
- /// <param name="isFirst"></param>
- /// <param name="missData"></param>
- /// <param name="list"></param>
- /// <returns></returns>
- [MissFunction("[单值]开奖号码(质合遗漏)项", MissItemType.SingleValue_ZHItem, ChartItemClassName.SingleValue)]
- public static Tuple<bool, string> SingleValue_ZHItem<TEntity>(TEntity entity, int indexStart, int indexEnd) where TEntity : LotteryOpenCode
- {
- if (entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- return new Tuple<bool, string>(true, LotteryUtils.GetZHString(list).ToString());
- }
- /// <summary>
- /// 单值开奖号码(大小遗漏)
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity"></param>
- /// <param name="itemConfig"></param>
- /// <param name="count"></param>
- /// <param name="isFirst"></param>
- /// <param name="missData"></param>
- /// <param name="list"></param>
- /// <returns></returns>
- [MissFunction("[单值]开奖号码(大小遗漏)项", MissItemType.SingleValue_DXItem, ChartItemClassName.SingleValue)]
- public static Tuple<bool, string> SingleValue_DXItem<TEntity>(TEntity entity, int indexStart, int indexEnd, int splitNumberOfDX) where TEntity : LotteryOpenCode
- {
- if (entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- return new Tuple<bool, string>(true, LotteryUtils.GetDXString(list, splitNumberOfDX).ToString());
- }
- /// <summary>
- /// 单值开奖号码(奇偶遗漏)
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity"></param>
- /// <param name="count"></param>
- /// <param name="isFirst"></param>
- /// <param name="missData"></param>
- /// <param name="list"></param>
- /// <returns></returns>
- [MissFunction("[单值]开奖号码(奇偶遗漏)项", MissItemType.SingleValue_JOItem, ChartItemClassName.SingleValue)]
- public static Tuple<bool, string> SingleValue_JOItem<TEntity>(TEntity entity, int indexStart, int indexEnd) where TEntity : LotteryOpenCode
- {
- if (entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- return new Tuple<bool, string>(true, LotteryUtils.GetJOString(list).ToString());
- }
- /// <summary>
- /// 单值开奖号码(和值遗漏)
- /// </summary>
- /// <typeparam name="TEntity"></typeparam>
- /// <param name="entity"></param>
- /// <param name="count"></param>
- /// <param name="isFirst"></param>
- /// <param name="missData"></param>
- /// <param name="list"></param>
- /// <returns></returns>
- [MissFunction("[单值]开奖号码(和值遗漏)项", MissItemType.SingleValue_Sum, ChartItemClassName.SingleValue)]
- public static Tuple<bool, string> SingleValue_Sum<TEntity>(TEntity entity, int indexStart, int indexEnd) where TEntity : LotteryOpenCode
- {
- if (entity.OpenCode.Contains(-1))
- return new Tuple<bool, string>(false, "开奖号码错误!");
- IList<int> list = new List<int>(entity.OpenCode);
- if (-1 != indexEnd)
- {
- for (int i = list.Count - 1; i >= indexEnd; i--)
- { list.RemoveAt(i); }
- }
- for (int i = 0; i < indexStart; i++)
- { list.RemoveAt(0); }
- return new Tuple<bool, string>(true, LotteryUtils.GetSum(list).ToString());
- }
- ///// <summary>
- ///// 单值项遗漏计算通用方法
- ///// </summary>
- ///// <typeparam name="TEntity"></typeparam>
- ///// <param name="entity"></param>
- ///// <param name="itemValue"></param>
- ///// <param name="count"></param>
- ///// <param name="isFirst"></param>
- ///// <param name="missData"></param>
- ///// <returns></returns>
- //public static bool SetSingleValue<TEntity>(TEntity entity, string itemValue, int count, bool isFirst,
- // ref IList<TrendMissDataInfo> missData) where TEntity : LotteryOpenCode
- //{
- // int index = -1;
- // for (int i = 0; i < count; i++)
- // {
- // missData[i].LocalMiss++;//当前遗漏
- // missData[i].RecordCount++;
- // if (itemValue == missData[i].ItemValue)
- // {
- // index = i;
- // missData[i].LastMiss = missData[i].LocalMiss;//上期遗漏
- // missData[i].LocalMiss = 0;//重置当前遗漏
- // missData[i].Times++;//出现次数加1
- // }
- // if (isFirst)
- // missData[i].LastMiss = 0;
- // //最大遗漏
- // if (missData[i].LocalMiss > missData[i].MaxMiss)
- // { missData[i].MaxMiss = missData[i].LocalMiss; }
- // //历史最大遗漏
- // if (missData[i].LastMiss > missData[i].LastMaxMiss)
- // { missData[i].LastMaxMiss = missData[i].LastMiss; }
- // missData[i].AvgMiss = ((double)(missData[i].RecordCount - missData[i].Times)) / (missData[i].Times + 1);//计算平均遗漏
- // //---------以下为连出及连出遗漏---------------
- // missData[i].ContinuousLocalMiss++;
- // if (missData[i].ItemSelect && i == index)
- // {
- // missData[i].ContinuousTimes++;
- // missData[i].ContinuousLocalTimes++;
- // missData[i].ContinuousLocalMiss = 0;
- // }
- // //最大连出遗漏
- // if (missData[i].ContinuousLocalMiss > missData[i].ContinuousMaxMiss)
- // { missData[i].ContinuousMaxMiss = missData[i].ContinuousLocalMiss; }
- // //最大连出次数
- // if (missData[i].ContinuousLocalTimes > missData[i].ContinuousMaxTimes)
- // { missData[i].ContinuousMaxTimes = missData[i].ContinuousLocalTimes; }
- // missData[i].ItemSelect = i == index;
- // }
- // return true;
- //}
- }
- }
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