SpecialValueFunction.cs 4.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using CB.Common;
  6. using CB.Entity;
  7. namespace CB.TrendChart
  8. {
  9. public class SpecialValueFunction
  10. {
  11. /// <summary>
  12. /// [特殊项]福彩3D 012路走势图4
  13. /// </summary>
  14. /// <typeparam name="TEntity">泛型实体</typeparam>
  15. /// <param name="entity">实体</param>
  16. /// <param name="indexStart">开奖号开始</param>
  17. /// <param name="indexEnd">开奖号结束</param>
  18. /// <param name="count">项中列的个数</param>
  19. /// <param name="minNum">项最小值</param>
  20. /// <param name="maxNum">项最大值</param>
  21. [ChartFunction("[特殊项]福彩3D 012路走势图4", ChartItemType.SpecialValue_FC3D012_4, ChartItemClassName.SpecialValue)]
  22. public static void SpecialValue_FC3D012_4<TEntity>(TEntity entity, int indexStart, int indexEnd, int count,
  23. int minNum, int maxNum,
  24. ref int[] index) where TEntity : LotteryOpenCode
  25. {
  26. IList<int> list = LotteryUtils.GetOpenCodeList<TEntity>(entity, indexStart, indexEnd);
  27. for (int i = maxNum; i >= minNum; i--)
  28. {
  29. if (list.Contains(i))
  30. {
  31. index[i - minNum]++;
  32. }
  33. }
  34. }
  35. /// <summary>
  36. /// [特殊项]体彩P3 012路走势图4
  37. /// </summary>
  38. /// <typeparam name="TEntity">泛型实体</typeparam>
  39. /// <param name="entity">实体</param>
  40. /// <param name="indexStart">开奖号开始</param>
  41. /// <param name="indexEnd">开奖号结束</param>
  42. /// <param name="count">项中列的个数</param>
  43. /// <param name="minNum">项最小值</param>
  44. /// <param name="maxNum">项最大值</param>
  45. [ChartFunction("[特殊项]体彩P3 012路走势图4", ChartItemType.SpecialValue_TCP3012_4, ChartItemClassName.SpecialValue)]
  46. public static void SpecialValue_TCP3012_4<TEntity>(TEntity entity, int indexStart, int indexEnd, int count,
  47. int minNum, int maxNum,
  48. ref int[] index) where TEntity : LotteryOpenCode
  49. {
  50. IList<int> list = LotteryUtils.GetOpenCodeList<TEntity>(entity, indexStart, indexEnd);
  51. for (int i = maxNum; i >= minNum; i--)
  52. {
  53. if (list.Contains(i))
  54. {
  55. index[i - minNum]++;
  56. }
  57. }
  58. }
  59. /// <summary>
  60. /// [特殊项]福彩 双色球出号频率
  61. /// </summary>
  62. /// <typeparam name="TEntity">泛型实体</typeparam>
  63. /// <param name="entity">实体</param>
  64. /// <param name="indexStart">开奖号开始</param>
  65. /// <param name="indexEnd">开奖号结束</param>
  66. /// <param name="count">项中列的个数</param>
  67. /// <param name="minNum">项最小值</param>
  68. /// <param name="maxNum">项最大值</param>
  69. [ChartFunction("[特殊项]福彩双色球 出号频率", ChartItemType.SpecialValue_FCSSQ_ChuHaoPL, ChartItemClassName.SpecialValue)]
  70. public static void SpecialValue_FCSSQ_ChuHaoPL<TEntity>(TEntity entity, int indexStart, int indexEnd, int count,
  71. int minNum, int maxNum, ref int[] index,ref int[] itemIndex) where TEntity : LotteryOpenCode
  72. {
  73. IList<int> list = LotteryUtils.GetOpenCodeList<TEntity>(entity, indexStart, indexEnd);
  74. for (int i = maxNum; i >= minNum; i--)
  75. {
  76. if (list.Contains(i))
  77. {
  78. itemIndex[i - minNum]++;
  79. }
  80. }
  81. }
  82. /// <summary>
  83. /// [特殊项]福彩 双色球出号频率
  84. /// </summary>
  85. /// <typeparam name="TEntity">泛型实体</typeparam>
  86. /// <param name="entity">实体</param>
  87. /// <param name="indexStart">开奖号开始</param>
  88. /// <param name="indexEnd">开奖号结束</param>
  89. /// <param name="count">项中列的个数</param>
  90. /// <param name="minNum">项最小值</param>
  91. /// <param name="maxNum">项最大值</param>
  92. [ChartFunction("[特殊项]体彩大乐透 出号频率", ChartItemType.SpecialValue_TCDLT_ChuHaoPL, ChartItemClassName.SpecialValue)]
  93. public static void SpecialValue_TCDLT_ChuHaoPL<TEntity>(TEntity entity, int indexStart, int indexEnd, int count,
  94. int minNum, int maxNum, ref int[] index, ref int[] itemIndex) where TEntity : LotteryOpenCode
  95. {
  96. IList<int> list = LotteryUtils.GetOpenCodeList<TEntity>(entity, indexStart, indexEnd);
  97. for (int i = maxNum; i >= minNum; i--)
  98. {
  99. if (list.Contains(i))
  100. {
  101. itemIndex[i - minNum]++;
  102. }
  103. }
  104. }
  105. }
  106. }