using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using FCS.Common; using FCS.Crawler.Basketball; using FCS.Crawler.ZCLotteryAgainst; using FCS.Crawler.ZCLotteryGames; using FCS.Crawler.ZCLotteryGrouping; using FCS.Crawler.ZCLotteryIP; using FCS.Crawler.ZCLotteryMatchs; using FCS.Crawler.ZCLotteryScore; using FCS.Crawler.ZCLotteryTeam; using FCS.Crawler.ZCMatchRankingList; using FCS.Interface; using Quartz; namespace FCS.Crawler { public class Update_PlayerJob : CommonJob { public Update_PlayerJob() { logName = "Update_PlayerJob"; } public void Click() { ThreadPool.SetMaxThreads(200, 200); CommonHelper.LogBD("开始Update_PlayerJob", logName); //new IPJob().GetIP(); //new FootBallTeamsJob().GetAll(); //new FootballPlayerJob().GetAll(); // new GoalSingleDbListJob().Click(); // new MakeBallListJob().Click(); new RankingListJob().Click(); //new ShooterListJob().Click(); //new UpperLlowerSingleDoubleJob().Click(); //new B_MakeBallRankingJob().Click(); //new B_SizeBallRankingJob().Click(); //new B_TeamStatisticsJob().Click(); //new B_LeagueRankingJob().Click(); while (true) { if (CommonHelper.ThreadsFinsh()) break; } CommonHelper.LogBD("Update_PlayerJob完成", logName); } } }