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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
- using FCS.Common;
- using FCS.Crawler.ZCLotteryAgainst;
- using FCS.Crawler.ZCLotteryAsianDish;
- using FCS.Crawler.ZCLotteryGames;
- using FCS.Crawler.ZCLotteryGrouping;
- using FCS.Crawler.ZCLotteryIP;
- using FCS.Crawler.ZCLotteryMatchs;
- using FCS.Crawler.ZCLotteryScore;
- using FCS.Crawler.ZCLotterySizeIndex;
- using FCS.Crawler.ZCLotteryTeam;
- using FCS.Interface;
- using FCS.Models;
- using Quartz;
- namespace FCS.Crawler
- {
- public class Update_RealTimeJob : CommonJob, IJob
- {
- public Update_RealTimeJob()
- {
- logName = "Update_RealTimeJob";
- }
- public void Execute(IJobExecutionContext context)
- {
- Config = CommonHelper.GetConfigFromDataMap(context.JobDetail.JobDataMap);
- Click();
- }
- public void Click()
- {
- ThreadPool.SetMaxThreads(200, 200);
- CommonHelper.LogBD("开始Update_RealTime", logName);
- new GamesJob().Click();
- Task.Run(() => new GamesDetailsJob().Click());
- Task.Run(() => new ScoreJob().Click());
- Task.Run(() => new AgainstJob().Click());
- while (!CommonHelper.ThreadsFinsh())
- continue;
- Thread.Sleep(60000 * 5);
- CommonHelper.LogBD("1", logName);
- new Update_RealTimeJobToDayOne().Click();
- //new Update_RealTimeJobToDay10().Click();
- CommonHelper.LogBD("结束Update_RealTime", logName);
- }
- }
- }
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