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- using System;
- using System.Collections.Generic;
- namespace CP.Cache
- {
- /// <summary>
- /// 缓存接口
- /// </summary>
- public interface ICache
- {
- /// <summary>
- /// 返回指定key是否有值
- /// </summary>
- /// <param name="key"></param>
- /// <returns></returns>
- bool IsExist(string key);
- /// <summary>
- /// 添加指定key的对像
- /// </summary>
- /// <param name="key"></param>
- /// <param name="o"></param>
- /// <param name="t">超时分钟数</param>
- void AddObject<T>(string key, T o, int t = 0);
- /// <summary>
- /// 获取指定key的对像
- /// </summary>
- /// <param name="key"></param>
- T GetObject<T>(string key);
- /// <summary>
- /// 移出指定key的对像
- /// </summary>
- /// <param name="key"></param>
- void RemoveObject(string key);
- /// <summary>
- /// 批量移出类型key的对像
- /// </summary>
- /// <param name="key"></param>
- void RemoveObjectByRegex(string key);
- /// <summary>
- /// 移出所有Cache
- /// </summary>
- void RemoveAll();
- /// <summary>
- /// 取出所有键
- /// </summary>
- /// <returns></returns>
- List<string> GetKeys();
- }
- }
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